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It’s a project that could easily have gone awry, resulting in a game that felt rushed or incomplete. Red Alert was created in a pressure cooker, a lightning-fast response to the success of Command and Conquer, by a studio determined to capitalise on the zeitgeist it had created. Even accounting for the shorter development cycles of the mid-nineties-two years compared to today’s four-it’s still far less than the average for a major title of the era. That’s a staggeringly short turnaround for a game. Released in November 1996, Command and Conquer: Red Alert was developed in just 14 months. Learn moreįor more of Command & Conquer’s past, and a look back at the whole strategy genre, check out our beefy history of the strategy game, from 1972 to now. When you buy through links on our site, we may earn an affiliate commission. Then again, she can fire 20 shots in a row without reloading, so I guess it's not ment to be realistic.PC Gamer is supported by its audience. Chodorkovskiy ( talk) 13:16, 14 October 2006 (UTC) Actually, I considered them double action since she can fire them like nobodies business.

I double-checked with the manual now and it seems I was correct the first time. My knowledge in the area is very limited, so I let it happen. I initially linked it to Colt Single-action army handgun (or something), but then somebody redirected to M1911. Maybe a misunderstanding? J Assassin 02:24, 14 October 2006 (UTC) Possibly. For example, the Colt 45s are magnum revolvers, while the M1911 is a. Why is the Colt 45s redirected to the M1911 article? They're not the same gun. What source is that from? -Preceding unsigned comment added by Johnston49er ( talk There is nothing in the article about her role in the RA, RA2 and YR storyline, which is significant. Preceding unsigned comment added by 84.227.216.213 ( talk Now why the heck is this article a stub? There is absolutely nothing more to say about Agent Tanya.
